Pixie Engine

Pixie Engine

Pixie Engie started as a project for my Engine and Tools specialization course. The course was four months long and the goal was to create an engine and editor that could support the creation of a basic spline game (such as classic Star Fox). The first three months and a bit were dedicated to engine and tools, and the final three weeks were dedicated to making a simple game in the engine.

Right now Pixie Engine is only compatible with Windows platforms that support openGL 4.5+. If you have a machine with visual studio 2022 and the latest c++ packages you should be able to download it from git, open, and build the project. I also have a zip in the releases, but it’s a debug build so you will still need visual studio set up to be able to run that. Getting a proper release that runs without visual studio installed on the machine is on my todo list.

At the moment the solution is set up so that there is a core Engine project, and then a SandBox template that holds editor and game code. If you run the .exe on its own it will run in gameplay mode, if you run it with the command arg Editor it will run as an editor.

Pixie Engine is currently single threaded, though I hope to transition it to having physics / object updating, and rendering on different threads. At this time there is no audio system. Given the tight milestone schedule of the course

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