FutureGames Projects
Engine and Tools Specialization – Pixie Engine & Editor
Pixie Engie is the main project for my Engine and Tools specialization course.
The goal was to create a simple engine that can support the creation of a basic game. I chose to focus on a spline based game, and making sure the editor had tools to manage how objects move along those splines.
Group Project 4: A Year of Flavours
4 weeks
12 students
Unreal Engine 5 & C++
Teams were required to feature four seasons in their projects. Our team decided to make a cooking game that evokes cozy Swedish nostalgia through its art and the memories of the main character, Grandma.
Major Contributions:
- Audio Recording and implementation
- Scene Loading
- Narrative UI backend
Group Project 3: Castlebound
7 weeks
11 students
Unreal Engine 5 & C++
Teams were given the choice between themes Queen or Slay. We made a horror puzzle game with a very curesed queen.
Major Contributions:
- camera and movement system
- camera placement (first half)
- one of the puzzle managers
- sound programming
Group Project 2: Jelly’s Journey
4 weeks
13 students
Unity & C#
Teams were given the theme: Top Down Action.
Major Contributions:
- room loading system
- encounter design tools
- encounter responsive door locking/unlocking
Group Project 1: Fable Thief
3 weeks
13 students
Unity & C#
Teams were given the theme: Endless Runner.
Major Contributions:
- state machine for pausing and ui
- ui programming and implementation
- perforce troubleshooting.